I think I uploaded the file with the wrong texture channel selected on the “texture” tab. The concerning texture is placed in the second channel. For that texture “emit” should be checked.
here’s the file http://www.mediafire.com/?0yw0njhnu0t
kinda changed it a little bit
used nodes to separate the lights from the hull (lights are now a separate material)… now you can play with its emit values
…
oh yeah and another thing your file was missing a map so i made another one using the discombobulator script
here’s the map