Texture → Map To → Emit: Difference Blender 2.45 and 2.46+


I’m a beginner with Blender and I have the following problem:

I have a blend file created with Blender 2.45 which rendered like this

But with newer versions (starting with 2.46) I get a notably different result:

It’s just an black/white texture for which the “emit” option on the “map to” tab is enabled.

I don’t know why this happens and if it’s a known behavior of Blender. Please ask, if more information is needed.

Is there any way to get the old render result in current Blender versions?

Thanks in advance!

post the blend file and i’ll try to take a look

Okay, thank you.

I should have attached the blend file from the start :rolleyes:


station.blend (743 KB)

yeah, for these kind of questions its best to post the blend. :wink:
i’m downloading 2.45 now to compare.

you didnt have emit checked in the Map To tab…

I think I uploaded the file with the wrong texture channel selected on the “texture” tab. The concerning texture is placed in the second channel. For that texture “emit” should be checked.

like this :spin:

quick render


here’s the file :slight_smile: http://www.mediafire.com/?0yw0njhnu0t
kinda changed it a little bit
used nodes to separate the lights from the hull (lights are now a separate material)… now you can play with its emit values

oh yeah and another thing your file was missing a map so i made another one using the discombobulator script :smiley:
here’s the map :slight_smile:
cool model concept btw :slight_smile:


Thank you much. That method works flawlessly, I have to read up on material nodes a bit. :slight_smile:

Do you know, why it has become that more difficult to achieve the same effect in current Blender versions?