Texture Mirror Problem - Pirate model

Hi, I made a pirate model and textured it but when I edit it after the texturing and turned on the mirror modifier, the Uv texture screen shows only half of the UV vertices thingy (I don’t know what it is called). I don’t know what to do! please help! thanks! :slight_smile:

Picture here:


Attachment doesn´t work. Anyway, I think that the problem has to be with the mirror modifier. Change to object mode and press the apply button.

If you applied the mirror modifier the other UVs are in the same place as the ones you can see. Each side of the object has the same UV coordinates.

On the Mirror modifier check the Textures: U or V option to mirror the texture coordinates before applying.

Hi, thanks for replying.
I tried U or V before applying but it did not mirror the vertices in the UVs the way I want it to. Thanks anyway. :eyebrowlift:

Huh, attachment works fine on my computer. I have already applied the modifier. Here is the attachment again: