So, I’m rendering an interior scene that only shows the texture on some walls, as you can see in the attached image. I need the white spots to be as textured as the other walls. I don’t know if the light in the scene influences the texture?
Can anyone help me out?
I would still try the “make it red” experiment first just to be sure. There might be duplicated geometry blocking the one you want and we can easily exclude it with the red experiment.
Go to the material for the walls and pick the color red instead of the texture. Or if you don’t know how to do that, create a red texture and pick that one instead of the one you are currently using.
It is not immediately obvious to me what’s wrong. Can you share the file? (it would be easier to help like that, but I understand if you can’t/don’t want to)
I believe I’ve found a solution to the problem. I tried to turn the ‘Specular’ all down to 0 and it gave me the texture I needed on every surface. It did change the reflection light a little for the scene, but nothing I can’t add later on.