I am trying to get a texture to change with time. This can be set up with texture nodes, but I’m having difficulty passing that across to a material.
I’m sure this is something very simple, but any help would be much appreciated!
I’ve uploaded some screenshots to demonstrate what I mean:
The texture changes from green to red as the time goes from frame 1 to frame 145. This Texture is called Fire.
I’ve added a texture node, in which I’ve called up the “Fire” texture, and fed that in to a Diffuse shader to the output. I would have expected this to be green (where the white strip currently is).
Any ideas where I went wrong?!