Solved sorry for wasting anybodies time. I realised the solution just after I posted this.
Hi I have thrown together a basic textured character using texture painting in blender and am having difficulty rendering. In the editor it looks like this
and when rendered it looks like this:
Does anybody know why the texture doesn’t render correctly please? The mesh was put together using metaballs if that’s any relevance. I have also loaded this mesh into Unity and used this texture and it displays correctly.