Texture not mapping correctly to Quick Fur

Hi all, I’ve run into an issue with the Quick Fur setup, whereby when I use a texture on the material it doesn’t seem to map properly - I assumed it would be able to take the texture data of the mesh and colour this automatically, like when using the hair particle system but it doesn’t seem to be the case.

I’ve attached a screenshot with my current shader setup and I’ve no doubt this is something noob-level, so if anyone can point me in the right direction it’d be much appreciated :slight_smile:

Ended up figuring this one out!

Just in case anyone has similar issues, the vector input of the texture node needed an input attribute, with “Name:” set to ‘surface_uv_coordinate’.

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