Hello,
I feel a bit silly asking this very very basic question, but here it goes. I’m testing out a wood floor texture on single face flat plane (with a couple other objects in the scene). That’s all there is to it. And yes, the “floor” has been unwrapped. For the life of me I can’t understand why the texture is behaving this way. What simple thing am I missing here? Are the texture co. and mapping nodes the issue here?
I watched Blender Guru’s wood floor tutorial to see if I missed checking an obscure option or something, but nope.