I have an image texture for a plane, using flat projection with global coordinates. I’m doing this so that if I move the object the texture doesn’t move, so it appears to move across the surface of the object. However in the viewport the texture only projects down the z axis. If I change the mapping to that x/y becomes x/z it still projects down from the top in the viewport, although if i render it projects correctly from the front (I want the plane to be upright). I’m using GLSL shading/Textured mode. Is there any way to view it correctly while editing in the 3D view? I basically want the texture projected onto the model while I’m editing it.
ETA: I really like modelling this way - guess I’ll just have to model top down and rotate the model to work on different views.