Texture not showing up in UV map

Hi all
I’m going a bit crazy. I can’t get to grips with the texture painting interface, although I’ve managed to follow several tutorials successfully. Now I’m working on a model I downloaded and adjusted, and it’s not behaving as expected.

I’m painting a texture onto my mesh using stencil mode, and it’s working. However, the painting doesn’t show up on the paint view of the UV map. In addition, the shader sliders have no effect. I think I have all the right materials and textures active, but it’s driving me nuts.

In addition, I added some horns to my model, and they won’t “accept” the paint/texture. I suspect it’s because the original map is somehow still active? That didn’t have the same horns in it. The correct map is showing, but it’s not being affected.

Is there something simple I’m doing wrong?
I’d appreciate some guidance!


antelope 3 - texture paint.blend (2.8 MB)

Hello,

When I first started learning texture painting tool, I found myself this one good tutorial:

It helped me a lot to understand how to work with it

Cheers,
Sergey

Thanks Sergey, I’ll definitely check it out. :pray:

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Hallo again - I really need help!

I have done this tutorial multiple times now, and I have succeeded in following along. However, I am still completely stuck with my mesh. I cannot make the texture paint update on the texture map.
I have a material, it has a texture, the texture seems to be applied to the map, but it will not update when I paint. The texture paint appears on the mesh in the texture paint window, but it will not update on the map.
I am going completely mad.
Please help. :cold_sweat: :cry:

Hello,

Where did you download that model from?
Second, make sure your UV is that same exact UV connected to your Image Texture node in your shaders tab.

There are three materials applied.
I think I’m using only one of them :thinking:

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Another issue:
Can someone help me understand why sometimes there is no Texture sub-menu in the tools - it’s usually above Texture Mask.

When I first go into texture paint mode, it’s there. It seems that if I use the paint tool (just a colour) then afterwards, there’s no texture dropdown. I can’t get it back.

OK, just figured out that it disappears when the Fill tool is selected.

Change the brush. Changes can be made in either place.

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There are problems with the UV map as well, the Normals for the horns were flipped so you were trying to paint on the inside…it may be since you captured that UV image and used it for your texture that it retains the horns that were there, I don’t know…but it is painting but only on the smallest strip of UV…What I think happened because of the Normals, the UV just isn’t there …only the Flipped…since you haven’t got very far I suggest you fix the Normals and remove doubles ( 38 in the Horns) and then UN-Wrap it for a new set of UV’s…Basically, it’s a re-start…

Here are the only parts that get painted Just this small strip which was the only sections with the Normals facing the right way…

EDIT: I forgot …you also need to change from Material to Single image…you are building the texture maps for a material, as yet you don’t really have one till the textures are done…also as Kim pointed out…when you have multiple materials added to a mesh, the 1st one takes precedence over all the others, you only usually have multiple when you combine ( JOIN) meshes and they have their own materials…as it was the Deer Texture was never assigned to the Horns as they were added.

I think it was a free one off turbo squid.
Could you perhaps post a screenshot of where the image texture node is in the shader tab?

@RSEhlers You’re right! I added the horns to the original mesh later, and realised that they weren’t painting because the normals were flipped. I saw this when I used the fill tool - it filled from the inside and seemed to work, but it gave me a clue as to what was wrong. I couldn’t flip them all, and what you pointed out is something I didn’t see - the doubles. I ended up just recreating them and again they were flipped, but with no doubles.

I am starting to understand better now. But I don’t quite get what you mean by “you are building the texture maps for material…” and why it’s better to use single image. Is there a guide on this? I don’t find the Blender manual at all easy to comprehend.

And to assign a mesh or part of a mesh to a texture retrospectively. I’ve been following tutorials like the one @goorman recommended, but the workflow is different.

@oo_1942: I’m not clear why I’m seeing a different texture applied in solid view (my new one) vs material and render view where I’m seeing the original texture that came with the model.

I really appreciate the time you took to look at this for me - thanks!

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Perhaps @RSEhlers meant that you need to add Image Texture node to your model along with Mapping and Texture Coordinate ones? You didn’t show your nodes tab so it’s hard for me to tell what might be the cause of your problem.

Thanks @goorman. I haven’t been using the shading / nodes workspace up to now…I guess I need to explore this further to really understand textures. :wink:

But what I still don’t get is why when I’m in texture paint workspace, I see the texture being applied (using a stencil) in solid preview, and then if I go to material or render there is no texture (only base colour).

I’ve seriously watched hours of beginner tutorials on this, and there is something about the concept that is escaping me - I feel really dumb. Sorry to waste your time on something so basic!

This shows my texture (texture paint mode - solid preview):

These following three don’t:
Texture paint mode - material

Texture paint mode - render

Object mode - solid:

Seems to me that you just haven’t turned on the light for your material preview. To do so, take a look at the screnshot below:

image

Just make sure that both Scene Lights and Scene World options are turned on

The same goes out to Viewport Shading tab:

image

There are 3 materials in the material setting, but there are 2 materials assigned. But the third material doesn’t belong anywhere.

Didn’t you make texture paint to material number 3 that doesn’t belong anywhere?

Thanks for the tip @goorman .
I did have these settings on, but I just found that I have the incorrect image selected in the Base Color dropdown. It was an earlier base color I created.

So when I’m in texture paint mode, I see the image being created or changed in real time, but in the other modes I don’t because it’s not actually applied to the material.

I think I’ve understood! Because I’m floundering around trying different approaches, I’ve confused myself with textures , images and materials and not understood how they interact.

Thanks again for your time and patience. :pray:

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Thanks for your input…you’ve helped me understand how confused I am about materials!
See my post above. :face_with_open_eyes_and_hand_over_mouth:

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No problem @rextherunt , glad you’ve made it! Yes, sometimes, it might be because you just switched to a different material without even noticing that :slight_smile:

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