I’ve been editing my UVs and noticed that the changes won’t apply when I render the scene. I tried restarting Blender to no avail.
As you can see, in the first image the textures are correctly updated on the building in the middle, and in the next the texture reverts to when I first started editing my UVs. Any idea what would cause this bug?
Is it possible you have used the UVmap node in the shader node editor or have more than one with the wrong one selected to render? In the image UVmap is set to render while UVmap.001 is not.
Intentionally ruining normals when a glossy (or anything, really) is used, doesn’t make sense.
It’s unrelated to the UV problem though. Share the scene, one textured building is enough.