Texture not

Hello all, I’m new to the forums (and Blender). I’m taking a great course at CG Cookie but unfortunately ran into a problem. I’m baking a normal map on to a low poly plane:


I successfully baked a normal map:


but when I try to apply it, my mesh is black:


This happens when I switch View Port Shading to Texture, but if I go back to Solid, I can see the normal map image.

This is what I did after baking the normal map image:

  • I applied a material to the low poly plane
  • Added the Normal map image, turned on normal map in Image sampling, changed to UV in Mapping, turned off Color and turned on Normal in Influence.
  • Switched to GLSL Shading and activated Texture Solid

…but when I switch to Texture in View Port shading, I get the black image. Does anybody have any idea what I’m doing wrong? Here’s my .blend file: https://dl.dropboxusercontent.com/u/23066256/Floor.zip

If you download the file, the high poly objects are in the second layer.

Thanks in advance!

You have no lights on the layer 1 so you have no light to show the normal map.

Of course :slight_smile: That did it. Thanks Richard.