Hihi, new to posting here but I’m a long time reader of these forums. I’ve been working with Blender for a couple weeks now after taking a break with it and sort of refreshing myself with it. I wasn’t expert with it before I stopped either.
I modeled a pillar I’m going to use for a Unity project and for whatever reason, the texture seems to be bleeding over into the other faces that I don’t even have selected. It’s like it’s offset to the left and upwards slightly. I honestly don’t recall having this problem before
Left view shows the blurred color on the un-selected face. Right view showing the colors bleeding into other faces still: http://puu.sh/5eZzc.jpg
I’ve set bleeding to 0-10 and it still does it either way. I’ve searched around for people with similar issues and found nothing.
Any help would be appreciated, thanks.