I’m learning the ropes to texture painting in Blender and have run across an issue. As you can see in the image below, when I directly paint on the model there is a duplicate brush slightly offset to my active one. It mirrors the active brush’s movements. It is effectively impossible to paint on the model directly because of this.
Oddly enough, when I paint on the UVs, the problem disappears.
Any ideas what could be causing this and/ or how to fix it? Hazarding a guess I think one of my UVs is flipped or something, but changing their arrangements hasn’t yielded anything.
Thanks in advance!