I’m trying to texture paint a terrain - Blender crashes as soon as I make a stroke - tried a few times. Is there a particular problem with 2.76, or is the action really heavy on system resources? Could be that the file is corrupted - won’t upload to Pasteall, I’ll try to uploadcreek.blend (1.12 MB) here. Tri’s 2,209, the image texture file is 1024 X 682, 360Kb and the Blend file is 1.1Meg. This mesh is the only item in the file.
System specs Intel i5-3570 CPU 3.8Ghz, 2 cores hyperthreaded, 8Gigs RAM, graphics Nvidea Ge Force GT 610, 1Gig.
Running Windows Home Premium 64 bit.
I use CPU rendering