Texture Panel Creation in Blender

Hello Blender Community,

I am excited to share a recent project that involves creating a detailed model of LP SmartSide Cedar Texture 8 in. OC Panel Engineered Treated Wood Siding using Blender. Here’s a summary of what has been accomplished so far:

What We’ve Accomplished:

  1. Scene Setup:
  • Changed the unit settings to Imperial to facilitate working with standard dimensions used in woodworking.
  1. Panel Creation:
  • Modeled a panel with exact dimensions of 3/8 in. thickness, 4 ft. width, and 8 ft. height.
  1. Texturing the Panel:
  • Added vertical seams to the exterior side of the panel. These seams are 1/4 in. wide and 3/32 in. deep, spaced every 8 inches, running the length of the panel from top to bottom.
  • Used a combination of array modifiers and Boolean operations to create the seams, ensuring they cut away only the exterior face of the panel.
  1. Precision and Alignment:
  • Ensured precise alignment and placement of seams, starting at the leading edge of the panel.

Objective:

The goal of this project is to create a highly detailed and accurate model of the LP SmartSide Cedar Texture panel for use in various projects and simulations. We aim to:

  1. Enhance Realism:
  • Apply realistic textures to the model to simulate the look and feel of cedar texture on engineered wood siding.
  1. Add More Features:
  • Model additional details such as the OSB backing and any other structural elements relevant to the panel.
  1. Optimize for Use:
  • Ensure the model is optimized for rendering and integration into larger projects, such as architectural visualizations or product demonstrations.

Python Code:

import bpy

Change the unit settings to Imperial

bpy.context.scene.unit_settings.system = ‘IMPERIAL’
bpy.context.scene.unit_settings.use_separate = True # Use feet and inches

Define the dimensions in inches

thickness = 3/8 # 3/8 inches
width = 48 # 4 feet (48 inches)
height = 96 # 8 feet (96 inches)
seam_width = 1/4 # 1/4 inch
seam_depth = 3/32 # 3/32 inch
seam_spacing = 8 # 8 inches

Create the main panel with exact dimensions

bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 0))
panel = bpy.context.active_object
panel.dimensions = (width, thickness, height)

Ensure the panel’s location is reset after applying dimensions

panel.location = (0, 0, height / 2)

Create the seam cube

bpy.ops.mesh.primitive_cube_add(size=1, location=(0, 0, 0))
seam = bpy.context.active_object
seam.dimensions = (seam_width, seam_depth, height) # Oriented along the Z-axis

Position the seam at the starting position on the exterior side of the panel, at the leading edge

seam.location = (-width / 2 + seam_width / 2, -thickness / 2 + seam_depth / 2, height / 2) # X-axis for positioning along the width

Add an array modifier to the seam to create multiple seams

array_modifier = seam.modifiers.new(name=‘Array’, type=‘ARRAY’)
array_modifier.count = int(width // seam_spacing) + 1
array_modifier.relative_offset_displace[0] = seam_spacing / seam_width # X-axis spacing
array_modifier.relative_offset_displace[1] = 0
array_modifier.relative_offset_displace[2] = 0

Apply the array modifier

bpy.context.view_layer.objects.active = seam
bpy.ops.object.modifier_apply(modifier=‘Array’)

Select the panel to perform the boolean operation

bpy.context.view_layer.objects.active = panel
panel.select_set(True)

Perform the boolean difference operation to create the seams

mod_bool = panel.modifiers.new(name=‘SeamBoolean’, type=‘BOOLEAN’)
mod_bool.operation = ‘DIFFERENCE’
mod_bool.object = seam
bpy.ops.object.modifier_apply(modifier=‘SeamBoolean’)

Delete the seam object

bpy.data.objects.remove(seam, do_unlink=True)

print(“Panel with textured seams starting from the leading edge created successfully.”)

Why are you using an array + boolean to create the seams, instead of procedurally making the seams an element of the panel?

How American of you :laughing:

1 Like

Working in units of 10 is boring. :grin:

I’m here to learn. :hammer:

I didn’t labor in the procedural process it was create with AI. But I will consider any suggestions. :hammer:

yes, this mess isn’t dull :laughing:

thickness = 3/8 # 3/8 inches
width = 48 # 4 feet (48 inches)
height = 96 # 8 feet (96 inches)
seam_width = 1/4 # 1/4 inch
seam_depth = 3/32 # 3/32 inch
seam_spacing = 8 # 8 inches
2 Likes

Sidenote:
It might be easier to discuss this if you use the preformated text option ( </>–icon ) for your code ( like i did in the other post) or even add the .py-file as attachement. :wink:

1 Like