Hello Blender Community,
I am excited to share a recent project that involves creating a detailed model of LP SmartSide Cedar Texture 8 in. OC Panel Engineered Treated Wood Siding using Blender. Here’s a summary of what has been accomplished so far:
What We’ve Accomplished:
- Scene Setup:
- Changed the unit settings to Imperial to facilitate working with standard dimensions used in woodworking.
- Panel Creation:
- Modeled a panel with exact dimensions of 3/8 in. thickness, 4 ft. width, and 8 ft. height.
- Texturing the Panel:
- Added vertical seams to the exterior side of the panel. These seams are 1/4 in. wide and 3/32 in. deep, spaced every 8 inches, running the length of the panel from top to bottom.
- Used a combination of array modifiers and Boolean operations to create the seams, ensuring they cut away only the exterior face of the panel.
- Precision and Alignment:
- Ensured precise alignment and placement of seams, starting at the leading edge of the panel.
Objective:
The goal of this project is to create a highly detailed and accurate model of the LP SmartSide Cedar Texture panel for use in various projects and simulations. We aim to:
- Enhance Realism:
- Apply realistic textures to the model to simulate the look and feel of cedar texture on engineered wood siding.
- Add More Features:
- Model additional details such as the OSB backing and any other structural elements relevant to the panel.
- Optimize for Use:
- Ensure the model is optimized for rendering and integration into larger projects, such as architectural visualizations or product demonstrations.
Python Code:
import bpy
Change the unit settings to Imperial
bpy.context.scene.unit_settings.system = ‘IMPERIAL’
bpy.context.scene.unit_settings.use_separate = True # Use feet and inches
Define the dimensions in inches
thickness = 3/8 # 3/8 inches
width = 48 # 4 feet (48 inches)
height = 96 # 8 feet (96 inches)
seam_width = 1/4 # 1/4 inch
seam_depth = 3/32 # 3/32 inch
seam_spacing = 8 # 8 inches
Create the main panel with exact dimensions
bpy.ops.mesh.primitive_cube_add(size=2, location=(0, 0, 0))
panel = bpy.context.active_object
panel.dimensions = (width, thickness, height)
Ensure the panel’s location is reset after applying dimensions
panel.location = (0, 0, height / 2)
Create the seam cube
bpy.ops.mesh.primitive_cube_add(size=1, location=(0, 0, 0))
seam = bpy.context.active_object
seam.dimensions = (seam_width, seam_depth, height) # Oriented along the Z-axis
Position the seam at the starting position on the exterior side of the panel, at the leading edge
seam.location = (-width / 2 + seam_width / 2, -thickness / 2 + seam_depth / 2, height / 2) # X-axis for positioning along the width
Add an array modifier to the seam to create multiple seams
array_modifier = seam.modifiers.new(name=‘Array’, type=‘ARRAY’)
array_modifier.count = int(width // seam_spacing) + 1
array_modifier.relative_offset_displace[0] = seam_spacing / seam_width # X-axis spacing
array_modifier.relative_offset_displace[1] = 0
array_modifier.relative_offset_displace[2] = 0
Apply the array modifier
bpy.context.view_layer.objects.active = seam
bpy.ops.object.modifier_apply(modifier=‘Array’)
Select the panel to perform the boolean operation
bpy.context.view_layer.objects.active = panel
panel.select_set(True)
Perform the boolean difference operation to create the seams
mod_bool = panel.modifiers.new(name=‘SeamBoolean’, type=‘BOOLEAN’)
mod_bool.operation = ‘DIFFERENCE’
mod_bool.object = seam
bpy.ops.object.modifier_apply(modifier=‘SeamBoolean’)
Delete the seam object
bpy.data.objects.remove(seam, do_unlink=True)
print(“Panel with textured seams starting from the leading edge created successfully.”)