We hereby announce another cool addon which Blenderheads are looking for – The Texture Path Management. This is something similar to a plugin which I used while I was working with Maya. Every CG user often mess up with the Material and Texture Data. Either they replace the textures or rename the textures. We faced a similar situation in Project Angelo too. We were little bit freaked out with what has happened with our characters and props when our modelers left our studio. Improper naming conventions I can say. Then I remembered the Plugin which I used from CreativeCrash and sought the help of our Vismaya Team to develop something similar to that.
So here is the final result
Set custom folders as source folders for Textures
Set Blender’s default “//textures” folder as source folder
Scan the selected object for any missing Texture
Options to search manually or automatically any texture files
Copy/Move found texture file to the source folder
What it does?
It actually searches for any missing textures in a given selected object. Then with options like a recursive search for the missing textures manual or auto retrieves the texture files. Once found the user can either select to copy or move the texture file to the source folder.
We recommend always using Blender’s default “//textures” folder and set all paths to relative which is always useful when it comes to terms of portability.