I’ve run into a problem on my current project. I’m in the process of setting up and texturing one of my scenes and I have an issue when trying to texture a large flat area. I’m using a seamless asphalt image to texture the tarmac of a spaceport, but due to the size of the object, the repetition is still noticeable. I’ve tried several things but nothing seems to be getting the results I’m after.
Anyone dealt with something like this before or have some suggestions?
I’ve attached the scene to show what I’m currently getting.
Start by making the texture cover a larger area. Modify it a bit more to remove the more noticeable tiling pattern. Also you can use small quads sitting just above the ground with alpha mapped textures of oil stains, tire marks etc to further break it up.
I generally have my image texture fade out to a similar procedural as it gets farther away from the camera. This method works wonderfully; from far away you can"t tell it"s procedural and there"s hardly any visible tiling.