Hi,
I am very beginner with Blender and new in this forum too. I am interested in more game engine and walkthrough than rendering and animation. I searched most of the topics about texturing (for the game engine) in the forum. I found several tutorials but they are little bit advanced for a beginner level.
I have a basic problem, for example, I created a shape (sphere), select the face mode and selected all faces and then load an image to map them. As a result of that , all each faces covered with the same image, like an ant-eye. I want one image covers all the faces I selected. I tried to play with the vertex on the image but it is so hard and seems impossible to fit it on the selected faces. I thought, there must be easy way to do that.
I am sure it is a silly question but I stuck with this problem and couldn’t find a basic texturing tutorial for game engine mode.
Thanks,
Alphaville