Texture properties type "noise" ....change size...?

hi,
how can i change the size of the noise if i use it for example in displace modifier …with an object empty in the displace modifier i can only transform but not scale the noise.

any idea?

hi,

may you drop some screenshots?

as is see clouds has a “size” to scale… why has noise none, can i scale it up in any way?

The Noise texture represents ‘White Noise’, and by default, scaling it will result in just more Noise.

If you want to smooth it out, you need to process the Noise output in some way (discretizing it, smoothing, etc)… but you won’t be able to do it with Textures plugged into the Displacement modifier.

Thought you can do it if you use Shader Displacement.

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Make your own?

Hope that helps.

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tried it out, works good, but how can i further adjust the height of the waves…i come to an height maximum if i screw detail and roughness in “noise texture”

…only to understand…

This is what you’d have to change in @AlphaChannel’s solution

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works, thanks a lot !

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