Texture rendering glitch

I’m getting weird blocky / blurry artifacts around the edges of moving shapes in certain frames. I’ve attached some sample files where you can see the glitch around the edges of the block. It only seems to occur when textures are applied (without them, either the glitch doesn’t happen or I just can’t see it…)It’s not on EVERY frame, but appears sporadically, and as far as I can tell, unpredictably. It is not related to machines, graphics cards, or blender versions (as we’ve tried on several, and encountered the same issue).Any ideas?Thanks in advance for you help!David

Attachments


texture tests.blend (618 KB)

I’m not a frequent BI user, but after fiddling around for a few minutes, I found that reducing the Filter Size for your texture from 1.0 to something smaller (like 0.1) fixed it. I don’t know why, but it worked:

Here it is before:
/uploads/default/original/4X/8/4/6/84631d81a5412d40c9b8f3ec05ceb791b707a917.pngstc=1

And after:
/uploads/default/original/4X/3/6/b/36be6b3c4b41df46bfad69b94d4d56b42228c1d4.pngstc=1

Attachments