texture scaling with object


In my game I have an object that increases in size after every restart. I am setting the scale of the object. When I do this the texture applied to the object ‘stretches’ with the object, what I would like is for the scale of the texture to be fixed, but as the object increases in size the texture should repeat (not stretch). Sorry if this is simple - and thanks a lot for any advice :slight_smile:

If this is even possible, then it sounds like you will have to use Python to access the mesh vertex data and manually scale the UV coordinates. This will affect all instances of the mesh that are being displayed since all instances share the mesh data.