Does anyone know of a script or would be interested in writing…
A script to select vertices based on texture values. I.E. Black area of image texture=selected vertices white=not selected. The particular application I am thinking of is the continents of the earth on a sphere.
Thanks for your response
What do you mean by normal mapping?
Displacement mapping is great, but it only occurs at the time of render. Not helpful for mesh editing.
There is a displacement script that actually displaces the mesh around here… a newer and better on, there is also one a dedalo3d that requiresd uncompressed tga files, but that one was a little annoyig to use, because it could only use one type of heightmap
Here you go… another one of Cambo’s great scripts: