Texture splatting in the new builds

Hey all,

Just figured out how to do stencil maps (pretty spiffy) but was wondering why it isn’t in the newer builds? GL Shaded mode isn’t there in the newer prefs in this build, and the splatting just plain doesn’t work.

Is there an actual new build that has both the engine and splatting?

-Sam

I believe this could be why (from the mailing list)

  • Added options to disable lights, shaders, shadows, ramps,
    nodes and textures other than col/alpha for GLSL, in the
    Game menu.

Or someone accidently didn’t include the Apricot GLSL stuff.

Oooh ok. I was wondering where the “GL Shaded mode” option went, but I guess they’re not going to use that anymore? I can texture paint in Textured mode now anyways with the options you told me.

Thanks!

The newest build for windows from Graphicall however I see has the enable GLSL option. I don’t know why it’s not in yours.

Plus in addition Brecht wrote python functions to enable/disable GLSL stuff ingame so as to have graphics settings.

Can i see a screenshot of what you did?

Note that the “GL Shaded Mode” button was removed, and now GLSL is enabled from the Game menu at the top of the Blender window.