Texture Strobing Issues

Hi, I am in the middle of a Minecraft animation and as you may know this involves using low res textures with no Interpolation. But because this animation requires very large and distant structures I have hit a problem with the more distant textures creating a strobing effect similar to those produced by checkered shirts on CRT TVs. Here’s an example:


You can see the effect on the wall in the background, here’s a video of the sequence:

I’ve tried using mip-maps and I might try scaling up the textures and using a different filter, but nothing seems to work. Any help would be appreciated!

I found the problem. I was using a box filter on the textures instead of an EWA filter with interpolation. This completely solved the problem but understandably made all the low-res textures blurry, so I had to scale them up quite a bit. Fortunately IrfanView’s batch processing soon took care of that and now all is well :smiley: