Hi all. I’m new to blender and have been trying to learn texturing and UV unwrapping over the last couple of months. I’m tryign to modela an open book, and I have a texture I purchased that simulates the paper edges. It works great when the geometry is flat (think closed book), but I need the texture to follow the bend of the pages if the book were open. I think this has something to do with how I unwrapped my UV, but I can’t figure out what I should have done differently. Any help would be much appreciated.
Heres the result I’m getting now. As you can see the texture runs straight but the surface is curved so the effect is not accurate.
Actually if there are UVs for the “straight” book and you bend the boo somehow then the texture should bent too… you may show your shader setup to have a better look…
Thanks. Extruding a curve gives me the control I was looking for to get the shape I wanted. But maybe I can create a cube as you suggested then use a curve to deform it. I’ve seen others do that so I’ll give it a shot.
Here’s my UV unwrap for what it’s worth. I thought there might be some way to straighten the UV map, but UV unwrapping still perplexes me. I feel like I’m always doing it wrong.
In this case you might select the upper edge of the UV’s and scale them to zero along Y and this also for the lower edge… additonally scaling both to a proper depth…
…but the other idea is also not bad…
That did it! I didn’t know how to actually straighten, but when you said scale the edge along the Y I looked that up and saw that that’s how you align vertices. I thought it would be position or something, but not “scale”. Now I know! Thank you so much
For anyone stumbling on this post here’s a walk though fro getting UV’s to follow a curved surface.