When using the UV Warp modifier for a 2D eye rig, the eyes are stuck to the sides of the mesh (Left eye, on the right side)
Adjusting the X axis doesn’t do anything
(Changed X offset to 0.5, and shows no changes)
I’ve been following the “How I Made The Best 2d Facial Rig” by the Sickly Wizard
Been bashing my head at this for the entire day, and I still have no idea why the X axis glues the eye texture to the sides like that.