Textured Mesh with weird Faces

So i was doing some modeling, but when i add the texture to the mesh, it looks like this (i’m using Blender 2.8):

Anyone know why this can be happening? I’ve not found any solution.

It’s a problem with the mesh or something?

Thank you!!

hello, please pack your image and share your file: https://pasteall.org/blend/

@moonbootts here is the .blend file!

https://pasteall.org/blend/5e7ebd9d2af84fdbb978af2149e46d14

Hello Hani, this is a transparency sorting issue.

Within the material’s settings, you can try out different methods for dealing with transparency such as hiding back faces:
transparency_sorting_issue

Or setting the blend mode to Alpha Hashed:

But also, I noticed you had a mirror modifier on the object to mirror across the X axis, but the model itself was already completely mirrored which just resulted in overlapping faces. I hope this helps! :smiley:

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OMG! Thank you!! Probably the mirror comes from the modifier of another object that i was making :woozy_face:

Now the texture it’s looking good :sob: :heart_eyes: