This is kinda interesting. When I opened sebula blend from model reprository and went into textured view it shows the texture.
In the same scene I ad a cube with aranged UVs and use the same material as sebula and it still showes white.
I had to go in face mode. Go to the UV/Image editor and select the texture there from the list. So it shows in the background of the UV/image editor. Then it shows up in textured mode. At last.
Ehh maybe it was that you were trying to say z3r0 d. I just misunderstood you.