Textured Surface Modeling


Hello Guys I am new to blender and I am trying to achieve this kind of surface texturing on surfaces for modeling jewelry. Please how do I go about it, thank you very much.

Geometry nodes and a torus:

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I don’t know if it looks similar. :sweat_smile:

  1. Use Displace modifiers to create big forms of transformation
  2. Use Noise Texture in Material Editor to create small variations
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