Textures go missing when opening FBX in Unity from Blender

We hired someone to rig a model for us and while they succeeded in delivering the rig we are now experiencing a new issue. The new model is missing textures. When we open their file in Blender all of the textures are present. But when opening the same file in Unity it seems like a few textures are not there. They have tried multiple exports without any luck so I am turning to others to see if there are any glaring issues.

Textures showing in Blender:
https://imgur.com/uh7MZTR

Textures showing in Unity:
https://imgur.com/iLi5mYP

Is this something that others have experienced before?

Thanks in advance for any assistance.

Sincerely,

You are better off not using FBX…and using GLTF instead if possible ( I don’t use Unity)…But if you need to use FBX then it is better to import the textures directly into Unity…that means if they are procedural textures you will need to Bake them so you can import them as image textures.

Drag the model to Canvas, Select Materials Tab, Load Textures…Done

Did you ever solve this issue?
If Not:
In Unity, when importing the FBx, go to the material properties in the inspector panel: Materials>import from FBX. The materials are included, but not really created inside Unity’s new URP method (but the classic method instead) so it doesn’t really bring your materials/textures unless you mark “legacy import”.