While texturiing a bow for a game, a few textures decided to become pixel-like and no refuse to respond to any changes, Ive tried recalculating normals, deleting and completely re-textruing it, resetting blender, and even resetting my computer. The thing that baffles me, is that everything was looking good until i was about to finish and that when it messed up. I changed nothing in the textures so im guessing I accidentally clicked a setting that ive over looked
this is after what ever happened
and this is what it looked like before