I’m doing a tutorial here: http://cgcookie.com/blender/lessons/4-texturing-the-eyes/ When I render the eyes’ texture or the bump map texture, I don’t get the default gray texture on the turtle’s body. Instead I get a checkerboard texture. The other textures came out okay when I rendered. The next step is to use these these textures in Blender Cycles. Can someone tell me what I did wrong and how to fix this before I go on?
Also, what is the difference between save image and save as image in the UV image editor?
That’s almost always caused by co-planar geometry - doubled geometry, that’s occupying the same space. In your case that’s from using a mirror modifier on an already complete mesh:
Thanks. Much appreciated. I must have forgotten to apply the mirror modifier at some point. Now I have to go back through the texture steps again. which is good since I need the practice.