So I’m extremely new to Blender, and I tried to make a very simple mesh to try textures on. This simple mesh would be a piece in my Unity game. However, although the model exports and imports into Unity perfectly, the textures will not even work in Blender. I even tried a material, no luck.
You haven’t added textures. What you have done so far is view an image and preview its placement on the model but to actually use it you have to add a material, and add a material assigned texture to it, which influences material properties.
Textured viewport shading mode shows the UV assigned images from the UV/Image editor by default. Material shading mode shows the material assigned image textures.
Yes, I know that the textures weren’t packed in the .blend. I was simply testing if the material would show up on every face, which it doesn’t. Anything concerning that?