Hi guys and girls. I have a problem with an animation im working on. Its a render of a kind of “tremor” type worm im rendering and comping into a film. When I render the animated worm the texures of the worm move. I cant add a link to the film here as im new to the forum but i’ll try to explain it. its almost as if the worm is transparent and the texture is below the worm and as the worm moves its running over the texture i.e the texture looks like its moving. Ive added a pic of the node setup below and can provide the blend if needed. cheers for any help, its much appreciated.
Hi there! You shouldn’t be using the “Object” texture coordinate for an animation mesh, because happens what you described. Try to use Generated or UV and you won’t have that problem.