hey my fellow blender enthusiasts
bit of a silly problem but for the love of god i cant remember how to get around it im texturing an aircraft i have been modelling a mirage 2000 3 but im building textures for the fuselage in gimp and for some reason when i apply them to the mesh they are attaching to the inside and not the outside i have tryed flipping the normals and im not using mirror modifier at this time what the hell am i doing wrong
cheers in advance guys n girls
please help! :o