Textures with alphas

Can I render a texture with alpha values using just one png or tga or do I have to make an alpha map? If you can do it with one texture please tell me how.


I figured it out for anyone interested.

You have to map the texture to color and alpha channels,
set the material alpha value to 0,
and have UseAlpha enabled.
Then the render will be correct.

Thank you for sharing! That was what I was looking for! :smiley: