I’m doing a texturing excercise using blender and painting the textures in GIMP.
The scene contains the front of a house, with part of the roof visible.
The visible part of the roof is made of +100 rooftiles.
I modeled one rooftile and copied it until I had enough to fill the visible part of the roof.
Then I selected all the rooftiles and made them one object (ctrl j)
How can I project a planar texture on this object without distortion?
When I just add a texture it looks like blender thinks the rooftiles are still separate objects (cfr image)
I used orco for map input but it looks like this texture isn’t projected in the correct way?
the texture I want to apply:
(images are scaled for web)
Anyone know how to make the texture being mapped correctly?
Thanks in advance for your input