So im still looking for the best way to aproach texturing terrains and such. As you can see in the image bellow the quality of the textures is very poor, when zoomed in the textures look stretched and with a very poor quality.
My method of texturing is I use project paint and just aply different textures on top of a stencil layer.
My question is how and what needs to be done in order to improve the quality when using this method or any good tips in general? What are the most important things I should consider?
-method of texturing
-image quality and tiling
A thing to consider is that Im trying to make low poly models and terrains 99% of the time.
Thank you in advance.