I’ve spent most of the day trying to find a good beginner tutorial to texturing, but most of the ones I’ve found ASSUME things about the proficency of the user that they shouldn’t. >.<;; It’s making me nuts. I’ve just finished a lyre, which I made by using extrude, which I found out how to do from the “make a castle” tutorial, but when it comes to the other things like UV mapping people assume far too much.
For example, I found one where the guy assumed you’d already made the texture for the object in question. O.o;; Doesn’t that kind of defeat the purpose of a tutorial?
So I need a beginner, beginner tutorial. I don’t care how long it is as long as it’s detailed, with things like hit this or that key and go to the bottom of the screen, instead of “Make a mesh object” where upon I ask WHERE… --;; (Also go to this or that window… you know how many windows this program has? I have no idea where to find them…)
To the people making tutorials, please, please never assume any kind of proficency on the part of the user! All of the Photoshop tutorials, even the high end ones don’t. They tell you EXACTLY what to do, and WHERE to find it with UI images. --;;;;;;; It’s called a Tutorial for a reason, the person doesn’t KNOW anything. Sorry… frustrated. (I spent about 6 hours trying to find a sufficent tutorial). The only reason I understood the castle one was because the person broke it down to key strokes, and gave a general overview of what each step was about. The general rule is the more detail is more important than scrolling with tutorials, (FAQs, etc). As Blender has not updated their documentation/user manual to a current one, it makes it near to impossible to find anything.
Anyway, I’m in the middle of making a Lyre… I would love it if I could finish it, by taking a decent tutorial that told where every single last window was and how to get there. Any suggestions?
is where the unfinished lyre is. That’s a screen capture. I’m debating about making a base and putting the knobs at the end…
I tried to put it into UVMapper, as an obj, but the meshes didn’t show up and there are no tutorials to explain how to do that. >.<;; Do I ask for too much? Wite tutorials as if you were writing them for dumbies.