This is a kind of nooby question -
I have a complex object that I want to texture with an image. When I try though, it comes out unicolored. What can I do to fix it?
This is a kind of nooby question -
I have a complex object that I want to texture with an image. When I try though, it comes out unicolored. What can I do to fix it?
What kind of object it it and what is the image map you are trying to apply?
Can we see some shots or the blend file to take a look at what you are trying acheive?
BgDM
Itâs a tree trunk.
Hereâs a shot of the tree + the texture I want to use:
(You might have to copy/paste the url: âhttp://photos1.blogger.com/img/146/1746/1024/treetex.jpgâ into a browser)
*edit: Right Click>Show Picture seems to work too.
http://photos1.blogger.com/img/146/1746/1024/treetex.jpg
When I render it, the tree comes out pretty much unicolored. Hope thatâs enough to see. If you need, I can also post the image (688x1297 JPEG image). It came out okay on a box.
Thanks in advance
help :o ty
youâre probably going to kick yourself when i tell you thisâŚ
in the [map to] tabbed window, you only have -[displacement] turned on
turn on [col] and it should workâŚ
but your question is still a bit vague,
so could you possibly post an image of your render�
Hope this helpsâŚ
~Delta
Sorry-didnât realize the importance of material settings. Hereâs a pic of the color, bump, and displacement maps with a couple renders (Subsurf, Subsurf+Set Smooth):
Copy/paste this into a brower (maybe Right Click>Show Picture - doesnât always work):
Or itâs the âtexture problemsâ picture here: http://mwindu89.blogspot.com/
You maybe just need to scale the textures down by setting the size in the map to section. I think actually increasing the size scales it down. Make size x,y 10. I have to do that all the time for wood textures.
And I wouldnât recommend using both a bump and displacement - displacement maps are rubbish in Blender because they donât have true displacement yet. This means you have to turn the resolution up reeeeally high and when you think youâve gone as far as you can, think again.
You also wonât really donât need displacements for the tree. Bumps will do fine.
I tried scaling the texture to several different settings. It still doesnât show up - itâs still unicolored. Do you resize the texture for trees?
Yes you resize the tree textures. Make sure your normals are all pointing outwards and try switching on/off the double sided button.
If youâre still stuck, can you post a .blend file?
I donât have a site or anything where I can upload the .blend. Is it okay if I email it?