I’m teaching myself blender to create 3D models for the iPhone. I’ve created my first model and want to texture it now. I’m kind of confused about some things.
I know there is a way to texture my object by going to the material buttons which is what I have done. I have textured my guy and he is the way I want him.
Now there is another way to texture him which is to select all edges, make seams, and unwrap him. I then open up the UV editor and either import an image that maps to the unwraped vertices or you can paint it in place.
Now, the only way ( currently ) that I know of to export a texture to be able to use in my iPhone app is to save an image that I create from the second way, using the UV editor.
My question is how does one create a texture that can be exported when you used the material buttons way of texturing your model?
Something isn’t clicking for me. It’s almost like the material buttons way shouldn’t be used if you want to export the model you created.
Any help will be appreciated.