I need to get better at drawing scratches, and some of these should be bumped better, because they don’t show. I believe I pitted the yellow paint a little bit too much, and the video (http://www.youtube.com/watch?v=kZS0wYE08KY) might have not come out really good because of the Low-res of the rendering.
Anyway, first try at texturing something this complex.
Yeah, I know it’s quite messy. The problem is that even by following the tutorial steps carefully I could not get the same results. When he says “fill the layer with paint”, he gets a less pitted result that mine. I believe it was because my scratches were bigger than the ones he used. But this is only a first try to see the results. I could not get the bump maps to work in my models until now, and that was what I wanted to obtain. Next was the use of specular maps, but I really think that I haven’t grasped how to create and use them correctly. Lastly, lighting.