Hi,
I’m working on a desert terrain for a particular object, but I’m having problems texturing it. The problem is, this object is very large. If I assign a texture to it, it will look very ugly, because the part that is visible up close, only takes up a small percentage of the entire image. Even when using procedurals, setting size to x=100, y=100, z=100, it’s not detailed enough. An image would need to be 50000x50000 to give any kind of acceptable result, which is unworkable, of course.
So, my rather generic question is: how does one texture large landscapes, in this case a desert, which still looks good when rendered up close? I’d like to take a picture of cinnamon or cacao, because that looks very desert like, but when the texture is applied, it will just look like 100 blurred pixels…
I tried making a relatively small object for the close-up terrain, and use a separate background image which I composited in, but there is no sense of depth when I do that, and it’s very visible it’s one image over the other.