The big Blender Sculpt Mode thread (Part 1)

To be honest I think Pablo is too busy adding new features and fixing new bugs to really take the time for some serious UI / UX tuning, which is a pity if that’s the case. He should get active help from other devs, guiding him in establishing a really pleasant, convenient sculpting UX.

My main UI / UX obstacles at the moment are:

  1. The Undo is still fiddly, undoing activated functions together with a brush stroke.
  2. Essential features you need to access all the time are tucked away as tiny checkboxes, sometimes inside rollouts or drop-down menus, resulting in way too many tedious clicks during a sculpting session.
  3. A lot of the Sculpt Mode tools don’t seem to be officially supported functions (yet) or are linked to each individual brush, so you can’t add them to a Quick Favorites menu or use them in a UI customization add-on such as PME.

I know I’m repeating myself, but until these issues are taken care of, I think it remains necessary to keep them in the spotlight.

8 Likes