Have a look at this, guys…
https://twitter.com/ephtracy/status/1373650616837373962
I expect it to gobble up a lot of my time next to Blender when a first version will be available in the near future. And of course I hope Pablo’s rewrite of the Sculpt Mode engine will be SDF-based.
I guess this is worthy of its own topic:
Updated January 13, 2023 ─ Added ClayIt to the list of alternative SDF-based tools.
An exciting Signed Distance Fields (SDF) editor is being developed by the skilled creator of MagicaVoxel: MagicaCSG (initially named SDF Edit).
SDF modeling, also referred to as CSG (Constructive Solid Geometry) is based on 3D math functions , and offers complete modeling freedom without any concerns about topology / mesh structure. There’s real-time blending, real-time Booleans and beveling of forms and …
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