The big Blender Sculpt Mode thread (Part 1)

Nice to see developer in this thread. Do you think its possible to mix quads and triangles in dyntopo mode?

@edit, ive made simple example how it might work. Red area would be created after brush stroke and surrounding green area would still be triangulated dyntopo. This kind of thing would improve massively sculpting performance, cause those sharp cuts would require a lot less geometry to get nice shading.