The big Blender Sculpt Mode thread (Part 1)

Yeah, there’s a Blender Artists thread about Autoremesher. If I’m not mistaking the developer has ceased its development. The last version was released in September 2020.

But as it’s open source, a Blender developer could improve it and integrate it into Blender. There are still some issues, for example remeshing in a low-polygon count is not as good as ZRemesher / Quad Remesher, and there are six-edged singularities.

Here’s a comparison I made when Autoremesher was still being developed:

https://twitter.com/metinse7en/status/1294232981838729217

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