This is an option in Zremesher, you can remesh by poygroups(same concept as face sets)
Edit: sorry, didn’t realise you were asking about multiple algorithms working simultaneously on different areas of a mesh. Not possible.
All these autoremeshing tests on organic meshes are meangingless to me. They all spit out arbitrary polysoup with spirals and random poles. Fine for sculpting, but not much else.
For me, the holy grail of autoretop is sensible, optimised hard surface production topology, rather than arbitrary dense sculpting meshes. Fast, and on the GPU(or multi-threaded)
Even the new 3dsMax autoretop solution is nowhere close to this holy grail hardsurface solution.