Hey, some of those sketchup tools are in fact pretty neat and I certainly wouldn’t mind having them in Blender
You won’t hear me complain either.
Is sculpt snapping or adhering (like shrinwrap) to underlying objects a thing? Like grab and snake hook following the surface of the desired underlying object(s) with some specified amount of force/attraction? Like sculpting with metal on a weak magnet.
This is the last build shared here by ramboblender:
https://1drv.ms/u/s!AmXskQ1m7lQegSIGjED6bpYIQrxg?e=eiRmff
Is blueprint tool in the build?
Nope. AFAIK, he doesn’t include regular modeling tools in the sculpt branch.
Germano is also doing the same with the new snapping and precision modeling project ,even saw destructive extrude in the proposal, it’s best if they coordinate or maybe they already are!
Thanks for sharing
This would become a really interesting tool if you could offset / move and Boolean the meshes directly after creation.
I searched through and its been mentioned before but I couldn’t find any talk about if this is going to be worked on or not… I just wanted to throw my hat in the ring as another person who would really love to preserve sharp edges with the VDB remesher. I know its technically possible because it can be done in houdini with the openVDB toolset, I have attached an example. It would be so useful if our sharp marked edges could receive this treatment in blender.
edit: I should add, the process is simply duplicating the sharp edge , voxelizing it and using that vdb as a mask for a smoothing operator. I don’t know how well the toolset translates across programs but I hope its possible.
https://twitter.com/pablodp606/status/1148242297638858752
Pablo Dobarro is heading to the Blender Studio in a week or two.
4:45ish
that “wink wink” says a lot!
is this planned at some point?
He said in May in puntoblend, Spanish blender channel in youtube, that the patch was ready but it wasn’t included in the branch because there was no way to bake that then.
Pixologic is more specialize in stealing 3d coat brilliant idea!
I think it could be done with Brush Nodes if they happen