Pablo made a patch that was UI/UX related, like changing the Remesher pop-up, adding shortcuts to Voxel and QuadriFlow, and a Set Pivot Position operator in Sculpt Mode (hopefully the last one will solve the issue of no reliable way of moving your Transform tools freely in your scene): https://developer.blender.org/D5880
New features are not allowed to get added into Blender right now, so don’t expect it to appear in 2.81. Hopefully we’ll see it in 2.82 once early Alpha starts on the 10th of October. I want that brush added back in badly too.
Yep. We need a complete overhaul of the brushes system and how they are organised.
Preferably I want it to work more like how Photoshop handles its brushes. Like having a single file format with all the brushes saved to it, so you can easily move and share any brushes you want to share with other people. Also being able to have folders and sort the brushes in a list rather than having static tools with separate brush lists would go a long way to fix the current messy system.
Oh, and make the imported brushes save to Blender itself so you don’t have to append brushes to every new project would be much appreciated.
So what you’re saying is that if I want to do what is done automatically in other programs, I have to 1) open the start-up file, 2) import what could be hundreds of brushes from various projects, 3) press “Fake User” on all of them separately, and 4) save the start-up file? Also, I have to repeat this process every time I make a new brush in the future?
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Yeah, I can’t possibly see why anyone would want that changed. ¯\ _(ツ) _ /¯
Pablo made a new update on the brushes cursor and it is amazing. You can now preview the Falloff curve line directly on the brush cursor itself. What a great quality of life change.
I could see it being changed so that it is previewed on the side as a somewhat smaller icon. Personally I would like to see more previews of your brush settings like colour, smooth stroke, and more as either an R click option or next to the brush cursor preview like now.
The great thing about the current Sculpt Mode developments is that Pablo is both a skilled coder and a skilled artist. This means he will continue to encounter usability issues while sculpting, which he can then continue to improve himself. This was / is also the reason behind the success of ZBrush. Its main coder, Ofer Alon — a.k.a. Pixolator — is also both a skilled artist and coder. Such multi-talented people are usually thinking creatively, thinking out of the box, which is also how ZBrush could manage lots of polygons back in a time of low-capacity computers: because of a radically different approach to manipulating and displaying 3D data.
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Regnas
(• I don't speak English "by default", so... )
2019